So, right now the progression is broken, with the rooms being available right at the start, encouraging players to start building a big base right away. Then ideally more of the custom components would come after, such as glass hallways and observatories, etc. THEN, finally, you get the blueprints to create a generic room, which is much more spacious and allows you the ability to build many more interior modules, and really begin to flesh out your epic underwater base. You can build the fabricator, storage lockers, and a few other items inside those corridors, but the space is still cramped and limited. Then the intention was, you get a builder tool and can build the small corridor base sections, which allow you to relocate under the water, and to start building interior modules. You start in the Lifepod, with limited storage, and the inability to build inside of it. On the base side, it was always intended that it would progress the same way. Then finally the Cyclops, which allows you to go much deeper, can be used as a mobile base. ![]() Just as an example, on the vehicle tech path you start out with a seaglide, then are able to build the Seamoth which gives you additional depth and added mobility and safety. Oxygen / depth gating, thirst and hunger mechanics, swimming speed, storage and building space, etc. The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at any of the Degasi Seabases.The game is about progression, slowly working up the tech tree to be able to free yourself of all the various constraints you have at the start of the game. Bulkheads cannot be placed in the automatically generated corridor sections or directly at the doorways.Vertical Connectors cannot be used on a Multipurpose Room.Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room. Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit.Once this is done, the Multipurpose Room on the bottom will lose its rounded top to connect to the Multipurpose Room above it. A Multipurpose Room can be expanded vertically using a second Multipurpose Room.This is the only placement option for these four modules. An Alien Containment, Bioreactor or Nuclear Reactor can be placed in the center, and Water Filtration Machines can be placed on all eight of the side-panels. ![]() Reinforcements can be placed on all eight of the side-panels for Hull Integrity bonus. ![]() Note that the module cannot be deconstructed if it still contains any ladders. If ladders are built in the same location on multiple floors, they will still be scaled one floor at a time. The locations forming a square will preclude building a Water Filtration Machine at that location in both rooms the ladder connects, while the center location will prevent construction of an Alien Containment, Bioreactor or Nuclear Reactor in both rooms.
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